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One risk to the undisclosed sharing noted by Nolan was that, “with the information I have available to me through the checkout portal I could track down and harass users who left negative reviews or refunded the app purchase.”

A greater risk its that, with millions of names being distributed to every vendor of paid apps on Google Play, the likelihood of a security breach through malware becomes very high. Customers who entrusted their details to Google are now having their information spread across a variety of developers who may not even have a security policy.

AppleInsider: Google asks journalists to tone done story of “massive” Google Play security flaw

Mika Mobile: Our Future with Android

Mika Mobile, makers of popular games like the Zombieville USA series and Battleheart, can no longer justify spending time on Android apps:

Our Android apps aren’t making money. A few people took offense to the bluntness of this statement, so I’ll clarify in more delicate terms. There’s a big difference between generating revenue, and “making money” - It’s not that they haven’t generated income, but that income is offset by the additional support costs the platform has demanded. Where did your dollar go? We spent about 20% of our total man-hours last year dealing with Android in one way or another - porting, platform specific bug fixes, customer service, etc. I would have preferred spending that time on more content for you, but instead I was thanklessly modifying shaders and texture formats to work on different GPUs, or pushing out patches to support new devices without crashing, or walking someone through how to fix an installation that wouldn’t go through. We spent thousands on various test hardware. These are the unsung necessities of offering our apps on Android. Meanwhile, Android sales amounted to around 5% of our revenue for the year, and continues to shrink. Needless to say, this ratio is unsustainable.

I also still can’t believe the technical and policy limitations Mika Mobile mentions of both Android devices and the Android Market Google Play store, such as on-device memory so limited as to make installing applications and their content a total pain, and app size limits in the store itself.

via Daring Fireball