Instagram

Liked Posts

Showing 37 posts tagged UI

Keep the Safari 5.2 tabs [Updated]

I have to disagree with John Gruber and MG Siegler: I thoroughly enjoy the wide tab style in Safari 5.2 for Mac and Mobile Safari on the iPad.

For starters, I’ve always hated seeing a big long empty space in Safari for Mac when you have only one or two tabs open. The rest of the tab bar becomes an empty, wasted gutter of space.

Using that space for wider tabs, even with just one or two open, means that you can actually see the entire name of the page in each tab. This is one of the interface issues that drives me nuts about Chrome: every tab is the same tiny, useless width, so you never can make out much a page’s name.

Plus, on the iPad, using that wasted tab bar gutter space for wider tabs makes them not only easier to read (which is especially hand since Safari for iPad doesn’t display favicons on its tabs), but much easier targets to hit with your finger. Space optimization + easy tapping = a big win in my book.

Please, Safari guys. Think of the children, and their children’s children. Keep them tabs nice ‘n wide.

Update: Gruber updated his post in response with a nice idea:

A clever compromise that perhaps would make us all happy: If there’s room, grow tabs to be wide enough to contain the page title, but no wider.

The Reason Android is Laggy

https://plus.google.com/100838276097451809262/posts/VDkV9XaJRGS

Andrew Munn, an engineering intern at Google, responding to this post by Dianne Hackborn, an Android Framework Engineer:

It’s not GC pauses. It’s not because Android runs bytecode and iOS runs native code. It’s because on iOS all UI rendering occurs in a dedicated UI thread with real-time priority. On the other hand, Android follows the traditional PC model of rendering occurring on the main thread with normal priority.

This is a not an abstract or academic difference. You can see it for yourself. Grab your closest iPad or iPhone and open Safari. Start loading a complex web page like Facebook. Half way through loading, put your finger on the screen and move it around. All rendering instantly stops. The website will literally never load until you remove your finger. This is because the UI thread is intercepting all events and rendering the UI at real-time priority.

Munn goes on to list four other related reasons that help explain the lag that persists throughout Android. Some of the technical discussion in these two posts gets a little beyond my capacity, but they’re great reads if you want some insight into the issue from people who just might actually know what they’re talking about.

via Gina Trapani

If things under the glass move as you move your finger, the illusion of direct manipulation of a digital interface is created. If you move your finger and, then, a split-second later something moves in response to your movement, that breaks the illusion. Apple has fully understood this from the beginning, and the iPhone has always responded to pinches and flicks with nearly 1:1 accuracy, especially in the browser, which is where iPhone users (myself included) seem to spend most of their time.

Android’s Touch Responsiveness Is Terrible ~ Flyosity by Mike Rundle