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Showing 118 posts tagged gaming

How 'Game Jam,' an indie game dev reality show, collapsed on its first day of filming | Polygon

http://www.polygon.com/2014/3/31/5568362/game-jam-reality-show-maker-studios

At one point Leshem, who runs a company called Protagonist and represented the interests of sponsor Mountain Dew, reportedly asked Wallick, “Do you think you’re at an advantage because you have a pretty lady on your team?” Leshem, they add, displayed an excessive zeal for his bosses at Mountain Dew, insisting that contestants at the show be seen only drinking that beverage.

The people who put this show together are deplorable. I have huge respect for the developers who walked off.

Adding physical buttons to the iPhone solves a problem that doesn't exist | Polygon

http://www.polygon.com/2014/1/9/5291914/iphone-physical-buttons-problem-that-doesnt-exist

I get Kuchera’s point, I really do, and to an extent I agree. As gaming platforms, the iPhone and iPad are fundamentally different and require different thinking and rules. Of course traditional sidescrollers and shooters will be tough to play; they were built for different platforms and rules. There are a ton of iOS games that aren’t Zelda and Mario and Call of Duty, and they are great because instead of fighting this new platform, they embraced it.

But a lot of gamers, myself included, want a single portable device for all games, touch- and button-based. The beauty of solutions like the MOGA and all the others on their way is that we can do it, and anyone who doesn’t care will not be bothered. Don’t buy a MOGA, and your iOS device isn’t any better or worse for it. You still have access to a wealth of brilliant touch-based games.

For those of us who sometimes want analog sticks, triggers, and XYAB on our iPhone and iPad, we can now have our cake and eat it too.

2013 Tomb Raider isn’t just a very good game, it’s a historically important one. It’s a game that shows the vastly improved product possible when including women in the process of writing women. It’s a game that shows games are flat out better when female characters are people and not sex objects.

And I know from 28 years of watching the industry that no one will pay serious attention to 2013 Tomb Raider as a game-of-the-year (GOTY) contender, no matter the site or publication. In an industry where men fund the games, develop the games, publish the games, and—most importantly here—review the games, observations like these simply go unheard.

Brianna Wu, GOTY 2013: Badass Girls Need Not Apply — The Magazine on Medium — Medium

Game Play Has No Negative Impact on Kids, UK Study Finds | Games and Learning

http://www.gamesandlearning.org/2013/11/15/game-play-has-no-negative-impact-on-kids-uk-study-finds/?utm_content=buffer81f5c&utm_source=buffer&utm_medium=twitter&utm_campaign=Buffer

A massive study of some 11,000 youngsters in Britain has found that playing video games, even as early as five years old, does not lead to later behavior problems.

The University of Glasgow study used surveys of mothers in a massive millennial survey to track behavior over time. The idea was to study whether researchers could draw a connection between screen time and behavioral or emotional troubles later.